April 1: Learning in Communities (Session 7) Panelists: Geetha Narayanan, Natalie Rusk Readings in Preparation for Session 7: * Natalie Rusk, Mitchel Resnick, & Stina Cooke (2009): Origins and Guiding Principles of the Computer Clubhouse, in The Computer Clubhouse: Constructionism and Creativity in Youth Communities. - En Español from Eduteka.org: Origen y Principios Guía del Club Juvenil de Informática Geetha Narayanan (2007): A Dangerous but Powerful Idea Activity: Find out about and visit a creative learning space in your local area. By "creative learning space," we're thinking of a place in which people are creating projects --and learning from each other as part of the process. Here are some questions you may want to note when visiting. You could focus on one or two, and share back to the group. If you are already an active participant, share your experience.
Additional Resources: * Roger Malina (2013). Towards a “Cloud Curriculum” in Art and Science., The STEAM Journal. * Seymour Papert (1980). Mindstorms (Chapter 8: Images of the Learning Society) |
Great intro to STEAM
http://stemtosteam.org http://seadnetwork.wordpress.com Turn STEM into STEAM with arts education - John Maeda.
Roger Malina (2013:
Geetha Narayanan: Seymour Papert (1980): mentions Samba, leads me to Capoiera and neighborhood Yoga schools: http://yogagardennarberth.com/workshops/ Creative space: http://sweetmabel.com/ http://www.sweetmabelart.blogspot.com/p/open-studio.html Build a workbench and created mosaic in March. Computer Club House Principles
1. Learn by design
2. Following your interests
3. Building a community
- work together
- build on each others ideas
- mentors build too, teach by example
4. Respect & Trust
- Critical to building a community
|